Apollo Emulators

Multiplayer

Choose the right Apollo app and find its nearby and online play instructions.

Help pages

Start by choosing the same Apollo app as your friend. Multiplayer support is specific to the app, system and game; having a Multiplayer page does not mean every game can connect.

Multiplayer requirements

Check the supported session before opening a connection.

Choose your emulator

Use your app’s instructions for supported games, player counts, menu labels, required game versions, who needs which game copies and how progress is kept:

Games are not supplied by Apollo. Each player needs their own compatible files; a connection does not send a game file to the other player. Save in the game before starting a session, and read the app’s progress rules before playing.

Where the app supports nearby play, both devices use the same Wi-Fi network. Open its multiplayer page on both devices, have one host, then choose that host on the other device. Keep both apps open while connecting.

Nearby play avoids the need for an online invitation. A guest Wi-Fi network may block communication between devices; use a network that allows them to see one another. Exact setup steps and game requirements are in the app references above.

Invite a friend online

Where online rooms are available, a host creates a room and shares its code or link. The friend opens the link in the matching Apollo app, or chooses Join with a code, enters the code, and confirms joining. The host reviews the request and lets the friend in.

Check your app’s reference for hosting eligibility, free joining, room limits and availability in your region. Keep the host’s connection page available to approve the request. Share invitations with people you trust.

Devices try to connect directly where possible. Availability and any fallback connection service depend on the app and network. If the app says it cannot connect or that the service is busy, follow its instructions; trying Wi-Fi on one or both sides can help.

Where Play by invite link… is offered, it is a separate method from a room code. One player sends an invite link; the friend’s app makes a reply link to send back. The first player opens that reply to connect. These links connect the devices directly and have no relay fallback, so some networks cannot connect this way. Use the newest link if the app asks for a new exchange.

The app references above explain where this method is available, hosting eligibility and the exact steps. Do not paste a direct invite link into the room-code field.

Online multiplayer at launch

For current room, direct-invite and regional availability, see your app’s multiplayer guide.

RetroAchievements

Achievements are separate from multiplayer. See Achievements for sign-in and progress.

During a session

Follow the app’s instructions for speed, saves, pause, leaving, reconnecting and keeping progress. Features such as fast-forward, rewind or loading a state can be restricted while players are synchronized. Do not assume another app’s trading, same-game or shared-progress behavior applies.

A direct connection reveals each player’s network address to the other, as peer-to-peer games normally do. Games can also exchange information their multiplayer features use. Read your app’s privacy policy for details.

If it will not connect

Recheck the app, supported multiplayer type, game versions and invitation before changing networks. If both devices are on the same Wi-Fi, nearby play may be a better choice where offered. For more connection checks, see Help and support.