Spend your day building,
not fixing.
StackBlender makes tools that help developers get productive and stay that way: build faster, maintain what you've built, fix problems quickly, and catch the rest before they happen. Today that means Unity editor tools, IDE plugins, and command-line tools.

The tools
Open source, free, and paid. Each one does a single job well.
Data Workbench
A spreadsheet for your ScriptableObjects that stages every change: batch recipes, previewed imports, one Undo per batch, and recovery if Unity dies mid-write.
Input Porter
Move a project off the deprecated Input Manager onto the Input System without rewriting your game.
OpenAPI Guard
Finds drift between your OpenAPI contract and your controllers as you type, shows contract coverage for the whole project, and fixes what it finds.
Flag Marshal
Finds feature-flag debt in a repository: stale flags, missing flags, and keys it can't safely resolve, each with evidence.
What every StackBlender tool has in common
Runs on your machine
No account, no telemetry, no upload. Your source, your OpenAPI documents, and your game data never leave the project.
Shows its work
Every finding comes with the evidence behind it and a link to the line. Every change is previewed before it is written.
Nothing you can't take back
The analyzers never touch your source. The Unity tools apply as one Undo step, journaled so you can reverse it even from a later editor session.
Built by a developer, for developers.
StackBlender is an independent studio. Bugs get fixed, and emails get answered by the person who wrote the code.