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Spend your day building,
not fixing.

StackBlender makes tools that help developers get productive and stay that way: build faster, maintain what you've built, fix problems quickly, and catch the rest before they happen. Today that means Unity editor tools, IDE plugins, and command-line tools.

The Data Workbench window in the Unity editor with nine staged edits highlighted as before and after values, one new row, and the message: 9 pending edits on 9 assets. Nothing has been written.
Data Workbench in the Unity editor: nine staged edits, each shown as before and after. Nothing is written until you apply, and the whole batch is one Undo.

What every StackBlender tool has in common

Runs on your machine

No account, no telemetry, no upload. Your source, your OpenAPI documents, and your game data never leave the project.

Shows its work

Every finding comes with the evidence behind it and a link to the line. Every change is previewed before it is written.

Nothing you can't take back

The analyzers never touch your source. The Unity tools apply as one Undo step, journaled so you can reverse it even from a later editor session.

Built by a developer, for developers.

StackBlender is an independent studio. Bugs get fixed, and emails get answered by the person who wrote the code.